using System;
using UnityEngine;

[CreateAssetMenu(fileName = "BATTLETEXT", menuName = "Deltaswap/Battle/BattleText", order = 0)]
public class BATTLETEXT : ScriptableObject
{
	public BattleText[] BattleTextboxes;
}
[Serializable]
public class BattleText
{
	public string[] Text;

	public CHATBOXACTION[] Action;

	public BattleText(string[] thistext, CHATBOXACTION[] thisaction)
	{
		Text = thistext;
		Action = thisaction;
	}
}
